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![]() “We found that what’s important is depicting the sensation of touch and warmth,” he says. The team expected silhouette, shape and colour to be the most important factors, says Fujioka, but instead, it was the more subtle details that brought the food to life. In Monster Hunter: World, the base camp is a giant cafeteria where fine foods are prepared by feline chefs. In order for players to believe that the visuals look ‘delicious’, a lot of fine-tuning is done on details like the colour, lighting and softness.” Since we’re unable to showcase the most important elements of food (taste and smell), we have to alter, exaggerate or potentially deform the visuals in a way that conveys that as best as possible. Kaname Fujioka, executive director on Capcom’s fantasy adventure, Monster Hunter: World, says: “We design the ingredients and recipes based around the grade of the food, as well as any seasonal events it may be tied to. In the modern games industry, where detail and authenticity are paramount, the depiction of food has become an art form. Game developers, like the creators of cooking programmes and recipe books, have discovered that well-presented food is irresistible – even when we can’t eat it. From Pac-Man’s bonus fruits to Mario’s magical mushrooms, it has provided everything from sustenance to supernatural abilities – and in games such as Cooking Mama and Overcooked, food preparation became a genre in its own right. ![]() ![]() Food has always played a vital role in video games. ![]()
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